Serious Game Classification

Magical Tetris Challenge Capcom (Japan), Capcom (Japan), 1998  

Video Game

Purpose

  • Training
  • Storytelling

Market

  • Entertainment
  • Education

Audience

  • 3-7
  • 8-11
  • 12-16
  • 17-25
  • 25-35
  • 35-60
  • 60+
  • General Public
  • Professionals
  • Students

ELSPA: 3+, ESRB: E, USK: 0