Serious Game Classification

Virtual Training Suite Serious Factory (France), Serious Factory (France), 2013 Play it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Exergame)

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Corporate

Audience

This title targets the following audience:
Age :
Professionals

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



VST Splash Screen This first version is based on the methodology of the Marketing Créatique ® to the populations involved in the relation customer.

Serious Factory, publisher(editor) of applicatives solutions 3D and expert of the gamification, complete his offer with a new software solution of forming(training): Virtual Training Suite ™. This first version is intended for the sales forces which are in direct contact with the clientele.

Accompany apprenants, forming(training) in the application on the ground
Recognized as expert in realistic educational games and immersifs, Serious Factory answers at the request of companies in search of return on greater and recognizable investment of their plans of forming(training) by adding the link missing in the chaine of value enter the forming(training) aAnd the operational follow-up. Indeed, once the formed and estimated co-workers, how make sure of the perpetuity of the experiences and of the update of the knowledge according to the evolution of the company(society) or the waits(expectations) of the market?

With Virtual Training Suite ™, thanks to a dumping in situations close to the real world, the sales forces can henceforth practise at the conclusion of the sessions it présentiel, to assimilate better and perfect their competence. For the formative or the operational management ground, the declensions of this tool of training contribute to a behaviour(canal) of the more effective change.

Virtual Training Suite ™ ( VTS) consists of various tools additional and adapted to three targets of the process of forming(training):

- To learning him(it), this Virtual Training Suite serious game establishes(constitutes) a tool of innovating, effective and relevant training, which assures(insures) an application of the educations distributed during a forming(training) présentiel. Apprenants can so perfect by successive iterations, when they wish it.

- For the formative, this serious game is a tool of accompanying during the sessions présentiel. He(it) uses then the game(set) as a support of real-time animation, which allows him(her) to follow the evolution of the acquisition of the competence of his(her) trainees and to make them, with the support of forming(training) by the dialogue with adversities or by the boitiers, interactive voters interact. Furthermore, formative refreshed of a software administrable of ergonomic piloting of supports of class(course) (films, animations, games seriousness, presentations, PDF) whom he can command(order) by means of a tactile tablet, for more dynamism.

- For the marketing teams, this serious game is made long-lasting thanks to an application dedicated to the use ground, post-session of forming(training) présentiel. This solution consists of a user interface which allows to update the offers, the scenarii, the products and so to confront teaching him(it) new situations, directly on his(her,its) job(workstation). He(it) goes even farther by looking to the managers of the eva

Distribution : Commercial
Platform(s) : Macintosh - PC (Windows)

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