Serious Game Classification

MegaBoy Dynacom (Brazil), Dynacom (Brazil), 1992 Play it Now !

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Training

Market

This title is used by the following domains:
  • Education

Audience

This title targets the following audience:
Age : 8-11 / 12-16
General Public & Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below: