Serious Game Classification

Cycle Supérieur de Management en E-learning (EDHEC) EDHEC & KTM Advance (France), 2013 Download it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Exergame)

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Corporate

Audience

This title targets the following audience:
Age :
Professionals

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



serious-games-edhec.png EDHEC innovates and launches two serious games "new generation" in its training program for managers: The "Cycle Supérieur de Management en E -learning" ...

Serious games experience, with observer behaviors for training "custom ."

Designed in conjunction with KTM Advance Serious Games EDHEC are built, around exercise videos modules and scenarios participant. These Serious Games "new generation" have the particularity to propose an observer of behavior to adjust the training closer to the skills and points of expected progress.

Objectives : To enable the student to test his fundamental and expand its knowledge management in virtual maintenance situations where anything can happen ...

Terms:
2 tracks : " Annual Maintenance Assessment " and " Maintenance Business and Career Second Part "
4 areas of development
7 hours of work (duration of total activity )
50 records experts to deepen their knowledge

Pedagogical approach :
The pedagogical approach mobilizes different registers of experiential learning and combines serious game for e-learning activities short and varied .

Distribution : Commercial
Platform(s) :

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