Serious Game Classification
Lifestyle 2050
NATIONAL MUSEUM OF EMERGING SCIENCE AND INNOVATION (Japan), NATIONAL MUSEUM OF EMERGING SCIENCE AND INNOVATION (Japan), 2011
G/P/S model
SERIOUS GAME
(Newsgame)
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Informative message broadcasting
- Training
Market
This title is used by the following domains:
- Healthcare
- Education
- Corporate
- Culture & Art
- Ecology
- Humanitarian & Caritative
- Scientific Research
Audience
This title targets the following audience:
Age : 3-7
/
8-11
/
12-16
/
17-25
/
25-35
/
35-60
/
60+
Students
If we, as a species, are to continue as a life form on earth, what kind of lifestyle should we pursue? This exhibition explores possibilities for a future that is sustainable for both humans and the Earth.
Platform(s) : Autre
Links