Serious Game Classification
X.P.O.
(XPO 2089 cyber-revolution) Kalisto (France), NEC (Japan), 1999
Classification
RETRO SERIOUS GAME
(Edumarket Game)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Marketing & Communication message broadcasting
Market
This title is used by the following domains:
- State & Governement
- Education
Audience
This title targets the following audience:
Age : 8-11
/
12-16
/
17-25
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
An educational game designed to help japanses kids and students to discover the french scientific cultural heritage. It was distributed to celebrate the "French year" in Japan.
Distribution : Retail - FreePlatform(s) : Playstation (PSX)
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