Serious Game Classification
Mansion: Impossible
Persuasive games (Ian Bogost) (U.S.A.), Persuasive games (U.S.A.), 2007
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Classification
SERIOUS GAME
Keywords
Purpose
Besides play, this title features the following intents:
- Subjective message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 17-25
/
25-35
/
35-60
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
Similar games
"Mansion Impossible is a web-based videogame about real-estate investment... Houses pop out of the empty ground to go on the market, and disappear back into the ground when they sell. The price is inscribed on the house, and each house experiences a single gain-loss cycle before stabilizing. The player starts out with $100K, and the goal of the game is to build enough capital to buy the $10 million mansion on the edge of the screen. The player clicks on houses to buy or sell, taking care to time a sale for maximum profit. The town is divided into lower- and higher-cost housing areas, with the top right near the mansion offering the most exclusive and most expensive digs... A great amount of detail is abstracted from Mansion Impossible."
Distribution : Internet - FreePlatform(s) : Browser (Flash)
Links