Serious Game Classification
MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies
Matthew Kam (U.S.A.), MacArthur Foundation / Microsoft / National Science Foundation / Qualcomm / Verizon (U.S.A.), 2009
Classification
SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 8-11
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
Similar games
Cellphone-based games that enable poor children in the developing world to acquire language and literacy in immersive, game-like environments. These games target localized language learning needs and aim to make literacy resources more accessible to underprivileged children who face the child labor challenge.
Platform(s) : Mobile
Links