Serious Game Classification
Suzuki Motocross Challenge
Thumbworks (U.S.A.), Suzuki (Japan), 2002
Classification
SERIOUS GAME
(Advergame)
Purpose
Besides play, this title features the following intents:
- Marketing & Communication message broadcasting
Market
This title is used by the following domains:
- Entertainment
- Advertising
Audience
This title targets the following audience:
Age : 17-25
/
25-35
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
A serious game shaped as a dirtbike racing game to promote the model created by Suzuki.
In the first five weeks after Verizon Wireless started offering a free, downloadable demo of the game on its Web site, more than 100,000 people downloaded the game.
Distribution : Internet - CommercialPlatform(s) : Mobile (BREW)
Links