Serious Game Classification
Price Point
GamesThatWork (U.S.A.), Acton Foundation for Entrepreneurial Excellence (U.S.A.), 2009
Play it Now !
Video Game
Purpose
- Educative message broadcasting
- Marketing & Communication message broadcasting
Audience
- 12-16
- 17-25
- 25-35
- 35-60
- General Public
- Students
Educative game released by the "Acton School of Business"