Serious Game Classification

Price Point GamesThatWork (U.S.A.), Acton Foundation for Entrepreneurial Excellence (U.S.A.), 2009 Play it Now !

Video Game

Purpose

  • Educative message broadcasting
  • Marketing & Communication message broadcasting

Market

  • Education
  • Corporate

Audience

  • 12-16
  • 17-25
  • 25-35
  • 35-60
  • General Public
  • Students

Educative game released by the "Acton School of Business"