Serious Game Classification
Takeshi no Chousenjou
(Takeshi's Challenge) Taito Corporation (Takeshi Kitano) (Japan), Taito Corporation (Japan), 1986
Video Game
Purpose
- Subjective message broadcasting
Market
- Entertainment
- Culture & Art
Audience
- 12-16
- 17-25
- 25-35
- General Public
A videogame created by actor and director Takeshi Kitano to show how he dislikes videogames.