Serious Game Classification

Takeshi no Chousenjou (Takeshi's Challenge) Taito Corporation (Takeshi Kitano) (Japan), Taito Corporation (Japan), 1986  

Video Game

Purpose

  • Subjective message broadcasting

Market

  • Entertainment
  • Culture & Art

Audience

  • 12-16
  • 17-25
  • 25-35
  • General Public

A videogame created by actor and director Takeshi Kitano to show how he dislikes videogames.