Serious Game Classification
WinGineer
ESIEA (France), ESIEA (France), 2009
Classification
SERIOUS GAME
(Edumarket Game)
Keywords
Purpose
Besides play, this title features the following intents:
- Marketing & Communication message broadcasting
- Training
- Goods trading
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 17-25
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Similar games
A Serious Game contest witch invites students to program an artificial intelligence in order to win 5 years of free studies.
Distribution : Retail - CommercialPlatform(s) : Macintosh -
PC (Linux) -
PC (Windows)
Links