Serious Game Classification

Elmo's Number Journey Realtime Associates (U.S.A.), NewKidCo (U.S.A.), 1999  

Video Game

Purpose

  • Educative message broadcasting
  • Training
  • Goods trading
  • Storytelling
  • Licensed title

Market

  • Entertainment
  • Education

Audience

  • 3-7
  • 8-11
  • 12-16
  • 17-25
  • 25-35
  • 35-60
  • 60+
  • General Public
  • Professionals
  • Students

ESRB: eC