Serious Game Classification

Popeye no Eigo Asobi Nintendo (Japan), Nintendo (Japan), 1983  

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Training

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 8-11 / 12-16
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Popeye no Eigo Asobi Popeye no Eigo Asobi is Japanese-exclusive sequel to the Popeye arcade game. Both it and its predecessor were released on the Family Computer in 1983. It is an educational video game and was the predecessor to Donkey Kong Jr. Math, which was released about one month later. In the game, Popeye teaches players how to spell English words. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) :

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