Serious Game Classification

E.S.P. Edu-Ware (Sherwin Steffin) (U.S.A.), Edu-Ware (U.S.A.), 1979  

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 8-11
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



E.S.P. E.S.P. is a game giving players the opportunity to find out whether they possess extra sensory perception. While displaying a constantly-changing graphic design on the screen, the program briefly flashes emotionally-charged words, randomly chosen from a word list, on the screen. The program then asks a series of questions to determine if the player's attitudes have been influenced by the subliminal messages. A file-builder is included to allow players to insert new words in the data base.

The program was offered in both a stand-alone disk version and a compendium, along with E.S.P. and Zintar, called Party-Pak I. However, Edu-Ware dropped the game from its product line by the time its August 1, 1980 catalog was issued. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : Apple II

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