Serious Game Classification
E.S.P.
Edu-Ware (Sherwin Steffin) (U.S.A.), Edu-Ware (U.S.A.), 1979
Classification
RETRO SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Storytelling
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 8-11
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
E.S.P. is a game giving players the opportunity to find out whether they possess extra sensory perception. While displaying a constantly-changing graphic design on the screen, the program briefly flashes emotionally-charged words, randomly chosen from a word list, on the screen. The program then asks a series of questions to determine if the player's attitudes have been influenced by the subliminal messages. A file-builder is included to allow players to insert new words in the data base.
The program was offered in both a stand-alone disk version and a compendium, along with E.S.P. and Zintar, called Party-Pak I. However, Edu-Ware dropped the game from its product line by the time its August 1, 1980 catalog was issued.
[source:wikipedia]
Distribution : Retail - CommercialPlatform(s) : Apple II
Links