Serious Game Classification
a snow rider
(A high score is far more interesting than elegant gift boxes.) Alex Sampson (Australia), Alex Sampson (Australia), 2024
Classification
SERIOUS GAME
(Edumarket Game)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Marketing & Communication message broadcasting
- Training
- Goods trading
Market
This title is used by the following domains:
- Entertainment
- Education
- Culture & Art
- Humanitarian & Caritative
- Media
Audience
This title targets the following audience:
Age : 0-3
/
3-7
/
8-11
/
12-16
/
17-25
/
25-35
/
35-60
/
60+
General Public
&
Professionals
&
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)