Serious Game Classification
bitlife simulator
(bitlife simulator) asiankringle (U.S.A.), asiankringle (U.S.A.), 2024
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Classification
SERIOUS GAME
(Edugame)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 3-7
/
8-11
/
12-16
/
17-25
/
25-35
/
35-60
/
60+
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
In BitLife, one may attain the position of CEO by possessing certain qualities and adhering to predetermined job-related prerequisites. Despite the apparent simplicity of the technique, one may still contemplate the means to get the highest rank. Presented here is the process of becoming a CEO at BitLife.
Distribution : RetailPlatform(s) : Game.com
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