Serious Game Classification
Slope 3
2021
Classification
SERIOUS GAME
(Edumarket Game)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Informative message broadcasting
- Marketing & Communication message broadcasting
- Subjective message broadcasting
- Training
- Goods trading
- Storytelling
- Licensed title
Market
This title is used by the following domains:
- Entertainment
- State & Governement
- Military & Defence
- Healthcare
- Education
- Corporate
- Religious
- Culture & Art
- Ecology
- Politics
- Humanitarian & Caritative
- Media
- Advertising
- Scientific Research
Audience
This title targets the following audience:
Age :
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)