Serious Game Classification
Sea of Roses
Crescent Tea Studios (Portugal), Jennifer Ann's Group (U.S.A.), 2020
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Video Game
Purpose
- Educative message broadcasting
- Storytelling
Market
- Entertainment
- Education
- Culture & Art
Audience
- 12-16
- 17-25
- 25-35
- General Public
- Students
"Sea of Roses" is a winning game from the 2020 Life.Love. Game Design Challenge which focused on the impact of Culture on one's attitudes and beliefs regarding dating relationships and gender roles. "Sea of Roses" was also a 2021 GEE! Learning Games Award Finalist.