Serious Game Classification
Sea of Roses
Crescent Tea Studios (Portugal), Jennifer Ann's Group (U.S.A.), 2020
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Classification
SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Storytelling
Market
This title is used by the following domains:
- Entertainment
- Education
- Culture & Art
Audience
This title targets the following audience:
Age : 12-16
/
17-25
/
25-35
General Public
&
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Comments
Taxonomy
- ""Sea of Roses" is a winning game from the 2020 Life.Love. Game Design Challenge which focused on the impact of Culture on one's attitudes and beliefs regarding dating relationships and gender roles. "Sea of Roses" was also a 2021 GEE! Learning Games Award Finalist."
Analyses
- ""Sea of Roses" explores the impact of one's culture on their beliefs and attitudes regarding dating relationships and gender norms."
Similar games
One day, Marion wakes up in her attic. Odd — she doesn’t really recall falling asleep there. Soon, she realizes that someone else — a girl — is living in her house. But she’s never met her before! And although her village is similar to the one she’s grown up in, it is not identical. And neither are the people.
Marion is now adrift in a world that feels familiar, but is filled with strangers.
What is this place? Who are these people? And where is her fiancé?
Help Marion explore this new world, as she reconsiders her past.
- - -
"Sea of Roses" is a winning game from the 2020 Life.Love. Game Design Challenge. It was developed by Crescent Tea Studios, produced by Jennifer Ann's Group, and published by Life Love Publishing.
Distribution : InternetPlatform(s) : PC (Dos) -
PC (Linux) -
PC (Windows) -
Steam
Links