Serious Game Classification

Culture Overlord Lucas Vially (France), Jennifer Ann's Group (U.S.A.), 2021 Download it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment
  • Education
  • Culture & Art
  • Humanitarian & Caritative

Audience

This title targets the following audience:
Age : 8-11 / 12-16 / 17-25
Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Culture Overlord BACKGROUND
Culture Overlord is a video game developed by Lucas Vially, produced by Jennifer Ann's Group, and published by Life Love Publishing. It was the winning game of the 2020 Life.Love. Game Design Challenge and was created for the Gaming Against Violence program which focuses on teen dating violence prevention. "Culture Overlord" was recognized by the GEE! Awards as a Finalist for the 2021 James Paul Gee Learning Games Award and was a 2022 finalist at the Games for Change Awards in the category of Best Educational Game.

MEDIA LITERACY
An important goal of "Culture Overlord" is to encourage players, especially young people, to consider what impact movies, books, songs, games, websites, and more has on them. More specifically, what attitudes and beliefs are they acquiring from these various forms of media. In their Parent's Guide to Media Literacy The National Association for Media Literacy Education (NAMLE) asks parents "where do children get their beliefs?" and "what messages are they receiving?"

TEEN DATING VIOLENCE PREVENTION
The primary goal of "Culture Overlord" is to prevent teen dating violence. The aim is to do this through promotion of healthy dating relationships for adolescents. Media literacy is important to achieve this goal to the extent that young people's attitudes and beliefs regarding healthy relationships and gender norms are heavily informed by the media to which they are exposed.

The Making Caring Common project's report "The Talk: How Adults Can Promote Young People's Healthy Relationships and Prevent Misogyny and Sexual Harassment" reveals that young people are tired of the media's overhyped focus on "hooking up" and would prefer to instead learn from their parents and their schools about healthy relationships.

Distribution : Internet - Free
Platform(s) : Browser (HTML5) - Macintosh - PC (Linux) - PC (Windows) - Tablet (Android)

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