Serious Game Classification
Culture Overlord
Lucas Vially (France), Jennifer Ann's Group (U.S.A.), 2020
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G/P/S model
SERIOUS GAME
(Newsgame)
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Informative message broadcasting
- Storytelling
Market
This title is used by the following domains:
- Entertainment
- Education
- Culture & Art
- Media
- Advertising
Audience
This title targets the following audience:
Age : 8-11
/
12-16
/
17-25
Students
Keywords
Comments
Taxonomy
- "BACKGROUND
"Culture Overlord" is a video game developed by Lucas Vially, produced by Jennifer Ann's Group, and published by Life Love Publishing. It was the winning game of the 2020 Life.Love. Game Design Challenge and was also a Finalist for the 2021 James Paul Gee Learning Games Award.
MEDIA LITERACY
An important goal of "Culture Overlord" is to encourage players, especially young people, to consider what impact movies, books, songs, games, websites, and more has on them. More specifically, what attitudes and beliefs are they acquiring from these various forms of media.
HEALTHY DATING RELATIONSHIPS
The primary goal of "Culture Overlord" is to prevent teen dating violence. The aim is to do this through promotion of healthy dating relationships for adolescents. Media literacy is important to achieve this goal to the extent that young people's attitudes and beliefs regarding healthy relationships and gender norms are heavily informed by the media to which they are exposed."
Analyses
- "Educators: Cultural Overlord includes two modes: "Discovery Mode" (entertainment) and "EDU Mode" (educational).
Discovery Mode is a streamlined version with a primary focus on Dan's experience, allowing for quick replay to explore the multiple story branches based on choices made during the game.
EDU Mode includes additional educational information during the break between each Act. The educational info explores how the cultural artifacts contribute to Dan's decision-making and poses questions designed for classroom discussion."
Culture Overlord is a video game developed by Lucas Vially and produced by Jennifer Ann's Group. It is the winning game of the 2020 Life.Love. Game Design Challenge and was created for the Gaming Against Violence program which focuses on teen dating violence prevention.
- - -
The cultural items we encounter everyday speak volumes about who we are and who we aspire to be. Books, Movies, Games, and more -- all have something to say. But what they say -- and how that impacts us -- is not always clear.
What if you could choose what books somebody will read -- the movies they will watch -- the video games they play? Would you be able to eventually control their thoughts & beliefs? Their actions?
Meet Dan.
We will control the cultural items that appear in Dan's Life. And this will determine Dan's decisions and actions.
What will you make Dan do today?
- - -
Culture Overlord, a short game about culture. Created by Lucas Vially. Produced by Jennifer Ann's Group. Published by Life Love Publishing.
Distribution : FreePlatform(s) : Macintosh -
PC (Linux) -
PC (Windows)
Links