Serious Game Classification
Home Sweet Home
Leyla Ahmadova, Andréa Farias Hofmänner, Liudmyla Gapiuk, Clément Rohner (Switzerland), TECFA (Switzerland), 2017
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Classification
SERIOUS GAME
(Edugame)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Storytelling
Market
This title is used by the following domains:
- Education
- Humanitarian & Caritative
Audience
This title targets the following audience:
Age :
General Public
&
Professionals
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)