Serious Game Classification
ADRIFT
Quinn Crossley and Andrew Connell (U.S.A.), Jennifer Ann's Group (U.S.A.), 2017
Play it Now !
Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
- Storytelling
Market
- Healthcare
- Education
- Humanitarian & Caritative
Audience
- 3-7
- 8-11
- 12-16
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Professionals
- Students
A great free resource for teachers looking for a video game about consent. Although the game teaches about consent it does so through metaphor and never discusses sex.
A real-world version of "ADRIFT" was re-created for the MOD. Museum at the University of South Australia as part of their exhibition "Hedonism." Museum visitors were able to interact with the exhibition in order to better understand the principles and importance of consent.