Serious Game Classification

Crossing Boundaries (A Globetrotting Game About Consent) Testudo Games (United Kingdom), Jennifer Ann's Group (U.S.A.), 2017 Play it Now !

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting
  • Storytelling

Market

  • Healthcare
  • Education
  • Humanitarian & Caritative

Audience

  • 8-11
  • 12-16
  • 17-25
  • 25-35
  • General Public
  • Professionals
  • Students

Appropriate for students, teachers, and parents. Adults should play the game before sharing it with anybody younger than 15. Although no abuse is shown in the game there are narratives discussing non-consensual scenarios.