Serious Game Classification

Stuck in a Dark Place Another Kind (Belgium), Jennifer Ann's Group (U.S.A.), 2017 Play it Now !

 

G/P/S model

SERIOUS GAME
(Newsgame)

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting
  • Storytelling

Market

This title is used by the following domains:
  • Healthcare
  • Education
  • Humanitarian & Caritative

Audience

This title targets the following audience:
Age : 17-25 / 25-35 / 35-60 / 60+
General Public & Professionals & Students

Keywords

Comments

Taxonomy
Analyses

Stuck in a Dark Place - a game about consent ABOUT
Stuck in a Dark Place is a 2017 award-winning video game about consent developed by Another Kind (Belgium) and produced by Jennifer Ann's Group. Stuck in a Dark Place was created, designed, and evaluated by a team of professionals including game design experts, psychologists, school counselors, legal experts, persuasive game researchers, and university video game professors.

This game about consent is free for students, educators, and parents!

Stuck in a Dark Place can be played can be played online in a web browser (HTML5) and is available for Android devices on Google Play and Amazon Appstore. We are able to offer this game about consent at no cost due to the kind support of our sponsors. If you are helped by this consent game please consider making an online donation today or contacting us to sponsor our innovative use of persuasive video games to tackle serious issues.

CONTENT WARNING
Please be aware that Stuck in a Dark Place addresses many consent scenarios including sexual assault and rape. Players have the option to skip some of the depictions of assault by choosing the CONTENT WARNING setting when beginning the game. Stuck in a Dark Place has an ESRB rating of T for Teen but we encourage parents and teachers to first play Stuck in a Dark Place themselves before sharing this consent game with their teens or students.

EDUCATIONAL USE
Stuck in a Dark Place also has chapter selection setting for classroom use. Although this consent game is ideally played from start to finish in one sitting, educators have the option of selecting any of the eight chapters in order to focus on a specific consent scenario. Full playthrough of Stuck in a Dark Place takes approximately 45 to 90 minutes. Jennifer Ann's Group is in the process of developing educational materials and lesson plans for classroom use.

If educators are looking for a game about healthy relationships and teen dating violence with lesson plans we also offer HONEYMOON as a free game, either to play online or for download to Android devices. Please contact Jennifer Ann's Group if your school district is interested in participating in our pilot program utilizing HONEYMOON, a game for teens about healthy relationships.


Distribution : Internet - Free
Platform(s) : Browser - Browser (HTML5) - Mobile (Android)

Links