Serious Game Classification

COMBAT SIMULATION GAME the RAND Corporation (U.S.A.), 1950  

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Exergame)

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Military & Defence

Audience

This title targets the following audience:
Age : 25-35 / 35-60 / 60+
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


In the early 1950s, the RAND Corporation developed a series of combat simulation games of increasing complexity, where the player would enter orders to intercept enemy aircraft, or set up their forces to counter an enemy army invasion These simulations were not yet true video games, as they required human intervention to interpret the player's orders and the final results; the computer only controlled the paths that the enemies would take
[source : https://en.wikipedia.org/wiki/Early_history_of_video_games]

Platform(s) :

Links