Serious Game Classification
EduQuest
(Réviser l’histoire en s’amusant) Justine Saint-Lô, Antoine Chopin et Arnaud Weiss (France), EduQuest SAS (France), 2015
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Classification
SERIOUS GAME
(Edugame)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 17-25
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)