Serious Game Classification
etik table
(alimentation responsable) ADAKA (France), Cap3B (France), 2013
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Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
- Marketing & Communication message broadcasting
Market
- Education
- Corporate
- Advertising
Audience
- 8-11
- 12-16
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Professionals
- Students