Serious Game Classification

VIHdéo Game Interation Health Care (France), Janssen (France), 2014 Play it Now !

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting

Market

  • Healthcare

Audience

  • 12-16
  • 17-25
  • 25-35
  • 35-60
  • 60+
  • General Public
  • Students