Serious Game Classification
L'eau, une ressource vitale
La châine éducative France TV (France), 2007
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Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
- Marketing & Communication message broadcasting
Market
- Entertainment
- State & Governement
- Healthcare
- Ecology
Audience
- 8-11
- 12-16
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Professionals
- Students
The module has three games set in fictional situations, with issues related to water at different scales: water pollution and its consequences to the village level, access to drinking water and sanitation at the country level and the sharing of water worldwide.
A bank of resources, with global data on the geopolitics of water, is also at your disposal.