Serious Game Classification

Green my place (International), (International), 2010 Play it Now !

Informations Analyses Discussion


(Edumarket Game)


Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting
  • Marketing & Communication message broadcasting


This title is used by the following domains:
  • State & Governement
  • Education
  • Ecology


This title targets the following audience:
Age : 3-7 / 8-11 / 12-16 / 17-25 / 25-35 / 35-60 / 60+
General Public


The gameplay of this title is Game-based
(designed with stated goals)

Green my place A SERIOUS GAME FOR SAVE ENERGY PROJECT. The SAVE ENERGY Project aims to transform the energy consumption behavior of public building users focusing on public servants and citizens by applying existing ICT-based solutions, specifically real-time information from building management systems and Serious Games, in an innovative user-driven perspective. The project brought together 16 partners - including public authorities, public agencies, universities, research institutes, SMEs and corporations to implement five large-scale pilots in five different countries (see Figure below) to test, benchmark, validate and stimulate new strategies and actions to the wider uptake of energy-efficient behaviors. - See more at: [source: seriousgamesmarket]

Distribution : Internet
Platform(s) : Browser - iPad - iPhone / iPod Touch - Macintosh - Mobile (Android) - Mobile (BlackBerry) - Mobile (Windows Phone) - PC (Linux) - PC (Windows) - Tablet (Android) - Tablet (Windows)