Serious Game Classification
Green my place
ict4saveenergy.eu (International), ict4saveenergy.eu (International), 2010
Play it Now !
Classification
SERIOUS GAME
(Edumarket Game)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Informative message broadcasting
- Marketing & Communication message broadcasting
Market
This title is used by the following domains:
- State & Governement
- Education
- Ecology
Audience
This title targets the following audience:
Age : 3-7
/
8-11
/
12-16
/
17-25
/
25-35
/
35-60
/
60+
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
A SERIOUS GAME FOR SAVE ENERGY PROJECT. The SAVE ENERGY Project aims to transform the energy consumption behavior of public building users – focusing on public servants and citizens – by applying existing ICT-based solutions, specifically real-time information from building management systems and Serious Games, in an innovative user-driven perspective. The project brought together 16 partners - including public authorities, public agencies, universities, research institutes, SMEs and corporations – to implement five large-scale pilots in five different countries (see Figure below) to test, benchmark, validate and stimulate new strategies and actions to the wider uptake of energy-efficient behaviors. - See more at: http://seriousgamesmarket.blogspot.fr/2010/09/save-energy-serious-games-green-my.html#sthash.jul8933q.dpuf
[source: seriousgamesmarket]
Distribution : InternetPlatform(s) : Browser -
iPad -
iPhone / iPod Touch -
Macintosh -
Mobile (Android) -
Mobile (BlackBerry) -
Mobile (Windows Phone) -
PC (Linux) -
PC (Windows) -
Tablet (Android) -
Tablet (Windows)
Links