Serious Game Classification
Lifestyle 2050
NATIONAL MUSEUM OF EMERGING SCIENCE AND INNOVATION (Japan), NATIONAL MUSEUM OF EMERGING SCIENCE AND INNOVATION (Japan), 2011
Classification
SERIOUS GAME
(Newsgame)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Informative message broadcasting
- Training
Market
This title is used by the following domains:
- Healthcare
- Education
- Corporate
- Culture & Art
- Ecology
- Humanitarian & Caritative
- Scientific Research
Audience
This title targets the following audience:
Age : 3-7
/
8-11
/
12-16
/
17-25
/
25-35
/
35-60
/
60+
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
If we, as a species, are to continue as a life form on earth, what kind of lifestyle should we pursue? This exhibition explores possibilities for a future that is sustainable for both humans and the Earth.
Platform(s) : Autre
Links