Serious Game Classification
Songs of ANAGURA
Ryosuke Shibasaki (Japan), Miraikan : Musée national des sciences émergentes et de l'innovation (Japan), 2011
Play it Now !
Classification
SERIOUS PLAY
Purpose
Besides play, this title features the following intents:
Market
This title is used by the following domains:
- Education
- Culture & Art
- Media
- Scientific Research
Audience
This title targets the following audience:
Age : 3-7
/
8-11
/
12-16
/
17-25
/
25-35
/
35-60
/
60+
General Public
&
Professionals
&
Students
Gameplay
The gameplay of this title is
Play-based(designed without stated goals)
Once you set foot in the ANAGURA, you will see something at your feet. A colorful buddy with eyes and hands called a "ME." This "ME" embodies the information you provide. Whatever you experience in the ANAGURA is converted into "information" which in turn triggers changes in the ME. Be careful so as not to lose your ME in the ANAGURA. It will become an important tool to share with others.
There are five devices in the ANAGURA. They have been there for 1,000 years. They will talk to you. They will tell you why they were made, what they are doing, and what they are waiting for. They hold the secrets to what the inventors hoped for when they lived there, and embody the philosophy that forms spatial information science. When you interact with the last device, your information will be transformed into a song.
Platform(s) : Autre
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