Serious Game Classification

Curiosity (Curiosity: What's Inside the Cube?) 22cans (U.S.A.), 22cans (U.S.A.), 2012  

Informations Analyses Discussion
 

Classification

SERIOUS GAME

Purpose

Besides play, this title features the following intents:
  • Subjective message broadcasting

Market

This title is used by the following domains:
  • Humanitarian & Caritative
  • Scientific Research

Audience

This title targets the following audience:
Age :
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)