Serious Game Classification
Curiosity
(Curiosity: What's Inside the Cube?) 22cans (U.S.A.), 22cans (U.S.A.), 2012
Classification
SERIOUS GAME
Purpose
Besides play, this title features the following intents:
- Subjective message broadcasting
Market
This title is used by the following domains:
- Humanitarian & Caritative
- Scientific Research
Audience
This title targets the following audience:
Age :
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)