Serious Game Classification
Cartel Euro 3000
(Cartel 3000) Esperinas (France), Creatiel LLC (U.S.A.), 2012
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Video Game
Purpose
- Educative message broadcasting
- Training
Market
- Entertainment
- Education
- Corporate
Audience
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Students