This title targets the following audience:
Age : General Public
Gameplay
The gameplay of this title is Game-based (designed with stated goals)
What's unique about Generations is that you can't finish this game without spending 250 years on it. It is neceassary to pass the game down to a new generation of player so one may reach the top of the level. In this way Generations raises several questions such as: Can a video game grow in value the more we invest it by playing? Can we recognize a digital game saved files as a genuine legacy object? Is it possible to have fun to progress in a game meant to be played on a scale time beyond the life expectancy of a human being? By its very nature, this work sheds light on the issue of the digital obsolescence and question the video game ability to organize its own future.