Serious Game Classification
The Operational Art of War II: Modern Battles 1956-2000
TalonSoft, TalonSoft, 1999
Classification
RETRO SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 12-16
/
17-25
/
8-11
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Similar games
The Operational Art of War (TOAW), Volume II is a combined simulation and scenario editor covering military campaigns over the 1956-2000 period.
Your forces are not just a collection of icons on a map, differing primarily in graphic representation or a shallow set of numerical strengths. While you can play this game at that level, your armies are actually very complex organizations made up of individual vehicles, weapons, or squads. The troops who man your weapons may range from elite vetrans to green conscript recruits who can improve their performance with experience. They need food and fuel and ammunition, and they get tired if you push them too hard. They will not usually fight to the last drop of binary blood, and they generally do not perform to their best potential if they have to coordinate with unfamiliar forces. If you ask them to do something complicated, they might not do it in a quite the way you expect. In short, they act just a little bit like real troops.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
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