Serious Game Classification
Mobile IQ Trainer
IECOM, Ojom GmbH, 2007
Classification
SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Training
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 12-16
/
17-25
/
8-11
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Similar games
Ojom's Mobile IQ Trainer is a brain training game. It features ten different mini games in five categories: Algebra, Visual, Memory, Analysis and Logic. The mini games vary from remembering a series of shapes to finding out the next number in a mathematical sequence.
The player's progress is logged. When absolving mini games the player collects points. The main game mode, IQ Training, is where your total progress is logged. Each time you play a mini-game, you're given a certain number of points. These points earn the player an academical degree, ranging from "School Student" to "Genius".
In addition to the brain training games, Mobile IQ Trainer features a full Sudoku game with three different levels of difficulty.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Mobile (Java ME)
Links