Serious Game Classification
BMX Rekencross
Vifi International, N.V. Philips Gloeilampenfabrieken, 1984
Classification
RETRO SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 12-16
/
17-25
/
8-11
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Similar games
In this Dutch educational math game the player controls a BMX on an overhead view map and steers it to jump over the obstacles with the correct answer to the math-question on the screen. The player is continually chased by a kangaroo that tries to catch the player and beat him up.
There are different modes for different or more difficult math-assignments.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : MSX
Links