Serious Game Classification
10 Minute Solution
Seamless Entertainment (Poland), Activision Value Publishing (U.S.A.), 2010
Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
- Training
- Licensed title
Market
- Entertainment
- Healthcare
- Education
Audience
- 12-16
- 17-25
- 25-35
- 35-60
- General Public
Baby