Serious Game Classification

10 Minute Solution Seamless Entertainment (Poland), Activision Value Publishing (U.S.A.), 2010  

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting
  • Training
  • Licensed title

Market

  • Entertainment
  • Healthcare
  • Education

Audience

  • 12-16
  • 17-25
  • 25-35
  • 35-60
  • General Public

Baby