Serious Game Classification

Suez Ambassador KTM (International), 2011  

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Edumarket Game)

Purpose

Besides play, this title features the following intents:
  • Marketing & Communication message broadcasting
  • Training

Market

This title is used by the following domains:
  • Corporate
  • Ecology

Audience

This title targets the following audience:
Age : 25-35 / 35-60
Professionals

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)