Serious Game Classification
MetaVals
(A Serious Game for individual and cooperative learning activities. ) Margarida Romero, Mireia Usart & Cyril Todeschini (Spain), DIPQA e-learning (Spain), 2011
Classification
SERIOUS GAME
(Edugame)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Training
Market
This title is used by the following domains:
- Education
- Corporate
- Scientific Research
Audience
This title targets the following audience:
Age : 17-25
/
25-35
/
35-60
/
60+
Professionals
&
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
MetaVals is a Serious Game (SG) aiming to propose an individual and cooperative learning situation. The MetaVals Serious Game was initially developed as a finance game in the context of ESADE, it was published under the name of eFinance Game (eFG). Considering the present and future opportunities of use in other contexts, especially in Romania and the UK, we have designed a more boarder environment.
The students should first access the game individually and answer to a previous knowledge test. As the MetaVals can be adapted to different fields of knowledge, the pre-test has to be designed and implemented for each adaptation. The individual game phase is based on a multiple choice questionnaire, that is, students have to classify 6 different items or short sentences into different possible answers. Both the sentences and the possible answers are totally adaptable. Finally, the collaborative phase aims to focus on discussion among dyads (team-mates) on the 12 items or sentences (6 for each member of the team), and if the MetaVals game is not played in a face-to-face environment, we recommend a Moodle, Blackboard or another VLE where to host the game in order to link the chat tool to the MetaVals.
Distribution : InternetPlatform(s) : iPhone / iPod Touch -
Macintosh -
PC (Linux) -
PC (Windows)
Links