Serious Game Classification
CyberProtect
(DISA Cyber Protect / CyberProtect Network Defense Game) Carney (U.S.A.), Carney (U.S.A.), 2010
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Classification
SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Training
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 17-25
/
25-35
/
35-60
Professionals
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
Similar games
CyberProtect teaches IT security professionals the fundamentals of information assurance (IA) at a network level. Players acquire IA protection measures, such as firewalls, virus protection, and security policies, and deploy these to their virtual network. Random cyber attacks threaten player networks, and attacks fail or succeed based on how well players execute their IA strategies.
Distribution : Internet - FreePlatform(s) : Browser
Links