Serious Game Classification
Generation 21
Lateral Visions (United Kingdom), Liverpool Culture Company (United Kingdom), 2008
G/P/S model
SERIOUS GAME
(Edumarket Game)
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Marketing & Communication message broadcasting
Market
This title is used by the following domains:
- Education
- Culture & Art
- Ecology
Audience
This title targets the following audience:
Age : 12-16
/
17-25
/
25-35
/
35-60
Students
Comments
Taxonomy
- "This project deals with ecologicals issues, was designed by and for school students, but is also part of Liverpool projects for becoming a "Cultural city"."
A serious-play that let players visit 3D cities that were designed by kids during an ecological and cultural project launched by the city of Liverpool: "design your city in the future"
Distribution : Retail - FreePlatform(s) : PC (Windows)
Links