Serious Game Classification
Creating Client Value CoPilot
Imparta (United Kingdom), Imparta (United Kingdom), 2003
Classification
SERIOUS GAME
(Edugame)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Training
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 17-25
/
25-35
/
35-60
Professionals
&
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
A serious game to teach how to handle sales and clients relationships.
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
Links