Serious Game Classification
A Decision of Paramount Importance
Thomas Liu (U.S.A.), Jennifer Ann's Group (U.S.A.), 2010
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An intentionally designed prosocial video game intended to increase awareness and provide educational information about teen dating violence. Second place winning game of the 2010 Life. Love. Game Design Challenge presented by Gaming Against Violence, a program of the NGO Jennifer Ann's Group.
The game is intended for use by educators in the classroom, by parents wishing to discuss healthy relationships with their children, or by young people themselves.
As is the case with all games from the Gaming Against Violence program, the game has no on-screen depictions of violence.
Distribution : Internet - FreePlatform(s) : Browser (Flash)
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