Serious Game Classification
Weird: Truth is Stranger than Fiction
TwoPointZero (U.S.A.), McGraw Hill Home Interactive (MHHI) (U.S.A.), 1996
Classification
RETRO SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Subjective message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 8-11
/
12-16
/
17-25
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Similar games
Weird: Truth is Stranger Than Fiction is officially marketed as an adventure game, and contains a few puzzles, but in reality is more of a multimedia encyclopedia of strange phenomena and legends with a Myst-like slide-show presentation.
The player starts in a room full of doors, each leading to different places. These places are filled with objects that, when clicked, display texts, video and audio about weird and unexplained events, mythical creatures and folklore. Some doors are locked, and can only be opened by solving one of the puzzles.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
Links