Serious Game Classification

Junior Brain Trainer Sanuk Software Co. (United Kingdom), Global Software Publishing Limited (United Kingdom), 2009  

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 3-7 / 8-11
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Junior Brain Trainer In this version of Brain Training designed for 6-11-year-olds, Junior Brain Trainer gives younger players a chance to practice important key skills in reading, writing, spelling, maths, geometry, logic and problem solving. It takes a different approach to the formula, by delivering information in smaller sessions, making it easier to take in. Gameplay is designed to suit a child?s attention span and ensures they are frequently occupied.

Unlockable games include:Ghosts - use the stylus to touch a ghost and capture it. As many as possible must be caught within the time limit.
Twins - a memory game requiring pairs of people to be matched up against a time limit.
Snakes - a game of skill and timing that requires a snake to be guided around the screen to collect coloured sweets.
Football ? the stylus is used to move a football boot across the screen kicking a ball against the wall to remove bricks.
Beggar My Neighbour ? tap on a pile of playing cards with the stylus to play a move against the console. Whoever has the highest card wins the hand.
Balloon Pop - the D-pad is used to move a sling shot to the left and right. The A button fires at the balloons and pops them. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Nintendo DS

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