Serious Game Classification

I.M. Meen Animation Magic, Simon & Schuster Interactive (U.S.A.), 1995  

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12-16 / 17-25 / 3-7 / 8-11
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


I.M. Meen The eponymous villain of the game I.M. Meen has a serious pet peeve-- he can't stand it when children study. Thus, he creates a magical book that, when read, traps children in Meen's evil labyrinth. As the player, you assume the role of one of 2 new children trapped in the maze. Your mission is to free the other children imprisoned in this dungeon and find a way out for yourself. As you walk around the first-person perspective maze, you will encounter a number of fearsome monsters to make your quest difficult. However, you have the ability to punch the enemies. There are also other magical offensive weapons that you find throughout the game. Plus, I.M. Meen's sidekick gnome, Gnick, has betrayed his master and is offering you assistance where possible.

The educational aspect of this game involves completing miniature assignments in order to free imprisoned children. For example, a letter from Gnick to Meen is displayed along with the instructions to correct the 2 punctuation errors contained in the text. Once the player successfully completes the task, a fellow captured child is freed. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Dos)

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